

As the bodies stretch and distort, so do your sprites. To create a Jelly Sprite, you simply create a Jelly Sprite GameObject, drag a Unity (or 2D Toolkit) sprite onto it, and then hit play! Jelly Sprites work by creating a set of rigid bodies and circle colliders, attached by springs, the movement of which is then translated into the rendered mesh of the sprites. * Full C# source code and example scene included. * Attach point system allows child object positions to react to physics forces just like the visible render mesh. * Supports rectangular, circular, triangluar and grid body configurations. * Simple to configure, but with in-depth configuration options to let you easily balance quality and performance.

* Supports both 2D and 3D physics systems. * Works with Unity and 2D Toolkit sprites. Jelly Sprites is a soft-body physics system for Unity and 2D Toolkit sprites, It allows you to quickly and easily convert static sprites into ones that will bounce, stretch and deform, naturally reacting to physical forces in your game. I'm pleased to announce the release of Jelly Sprites on the Unity Asset Store
